SIAE Registration Protocol N° 2023/00696
Knaves Guild
The history of the Knaves Guild is more complicated than that of other guilds. Officially, it was established only one century after the Tale's end, but in truth, it had already existed for a long time. Especially in large cities, there were small guilds, clans, and organized communities of thieves, scammers, murderers, and criminals since the origins of Anthro civilizations.
These small criminal clans didn’t have any common goal and only aimed at accumulating treasures and power. They often used violence and fought each other for dominance of criminal territory. All of this changed when a noble family of Foxes decided to invest huge amounts of money in building the first headquarters of the Knaves Guild.
It goes without saying that this enterprise was embroiled in shady deals. However, to be fair, it was also a family with a strong tradition of honor and respectability. It is said that the family imposed rules on how the services of various rogues in the pay of nobles should be used and considered. This was likely due to a false accusation of treason against the Askanar Kingdom.
However, nothing specific has ever been written or handed down about it.
Order of Hoaxers
The specialty of this order is the cunning and shrewdness of hand, combined with the extravagant use of meta-magic to improve and sharpen the skills of mere street thieves. These prodigious rascals blend insidious aspects of meta-magic tricks with the natural cunning of bandits and thieves, utilizing their legerdemain skills to pick locks, disarm traps, and lift bags from a safe distance. Patrons seeking to explore dangerous areas and archaeological sites imbued with magical protection often request the members of this order.
Order of Jostlers
The specialty of this order is to train the best pickpockets in the world, capable of stealing from anyone's pockets without being noticed. Whether limiting themselves to cutting bags in the middle of a city market or replacing precious objects with fakes under the noses of their owners, the Jostlers are masters of quick and silent theft. Some even learn to steal objects from their opponents during a fight, while others can make accurate assumptions about particular objects simply by observing the bumps they create in bags.
Order of Marauders
The specialty of this order is dirty fighting without rules, honor, or shame. Like brigands and outlaws, they hone their skills along roadsides, leaping out of the shadows to prey on passing travelers. Their tactics rely on surprise followed by intimidation, with the clear threat of brute force if intimidation fails. If they face a battle, they do not prove to be loyal or honorable fighters. On the contrary, they use every possible means and weakness to overwhelm the opponent, yet not all Marauders are unscrupulous criminals.
Order of Pirates
The specialty of this order is the training of freebooters who cling to the twisted codes of independent ships, whose deeds are often fueled by the mere taste of danger and the temporary courage infused by alcohol. They are often confused with marauding ships and regarded as mere profiteers and unscrupulous thieves because, like ocean raiders, Pirates are beyond the jurisdiction of kings and nations and swear loyalty exclusively to their captain. When there is a need to cross wide stretches of open sea or go for treasures and relics on the ocean floor, this is the obvious order to call upon.
Order of Sappers
The specialty of this order is the teaching of advanced, devious, stealthy, and perfidious techniques to dismantle, destroy, break in, and sabotage mechanisms of all kinds. Many treasures are protected by dangerous traps and pitfalls, but the Sapper's devious mind allows them to track down and avoid such pitfalls. Their task is not limited to this: they are often required even during the most heated wars to weaken the enemy's siege machines. Sometimes they are instead required to sabotage celebrations, and in some cases, they are even called upon to support organized riots and civil wars.