SIAE Registration Protocol N° 2023/00696
ADVENTURES' WORLD
In a world like Yanìs, which is populated by numerous races, incredible monsters and creatures, and imbued with magic and esoteric powers, it can be difficult and dangerous to move from one region to another without encountering some risky situation.
Therefore, many merchants often require the services of expert guides or armed escorts to reach their destination safely. Some tycoons have become accustomed to relying on groups of experienced daredevils to explore ruins and carry out historical and anthropological research that they fund. Furthermore, various noblemen employ different mercenaries for their own purposes.
To address this extravagant and always uncertain situation, a series of Guilds has been created and formalized over time. These are well-organized groups of Anthro who are experts and dedicated to performing dangerous jobs, and they are divided into Orders that are specialized for assets and skills. The idea of offering "adventure mercenary services" has recently spread throughout the world, and many of these "adventurers" were grouped together only as professional orders, in order to provide a sort of "qualified reference".
However, it's important to note that Guilds are not yet present on Yanìs at the time of Savage Crowns series.
The first guilds to be formed were, for good reason, the Arcane Guild and the Spiritual Guild, because they were necessary as schools and academies even before assuming the role of "adventurers for rent". Officially, seven effective guilds will be formed in the world of Yanìs, each divided into five specialization orders:
The Fighting Guild
The Knaves Guild
The Savage Guild