SIAE Registration Protocol N° 2023/00696
Savage Guild
Members of this guild boast some of the most ancient traditions and practices of all, some even dating back to the prehistoric period of Anthro societies.
However, very few members are associated with this guild, as many reject the idea of being categorized and restricted by the management limits of a guild or order. Additionally, some members find it unbecoming or dishonorable to offer their skills for a fee.
The Savage Guild takes its name from the oldest traditions of survival, combat, and magic - the wildest traditions linked to the feral lineage of Anthro societies. The lack of organization and indisposition make them almost undesirable. Yet, when one needs to deal with unexplored places, mysteries lost over centuries, or predictably merciless wars, members of this guild are hired without batting an eyelid. Precisely because of the link of this guild to the most archaic traditions, the majority of its members follow the most ancient religions, particularly Lohudonism.
This often makes them unappetizing for companies with strong ties to deities because Lohudonist animism doesn't readily accept deities in daily life.
Order of Brutes
The specialty of this order is ferocity, as its members throw themselves into battle without paying attention to techniques or tactics. Most of its members enjoy the fervor of war, indulging in the brutality of the fight without fear. Many consider the Brutes as real war machines, mindless boors attracted only by the fury of battle and the murderous instincts inherent in their race. Yet, during a war, the front ranks of an army are often entrusted to groups of Brutes who charge the enemy with terrible aggression, leaving behind only corpses and blood.
Order of Hunters
The specialty of this order is to train the best hounds in the world, trained to hunt through patience, precision, cunning and inflexibility. Among the practices of this order, there is not only the hunting art and techniques, but also the training of the best bounty hunters, since there is no difference between one prey or another. The art to which the members of this order refer encompasses everything: from following the trail of prey, hunting them, knowing their weaknesses and habits, to catching them, dead or alive. It doesn't matter if one's prey is an animal, Anthro, or magical creature, a hunter always catches its prey.
Order of Scouts
The specialty of this order is exploration, the ability to move in any terrain and any unexplored environment without being noticed, moving quickly, taking note of what has been sighted, and going back to report. Scouts are the best guides in the world, experts of the most beaten paths and experts in survival in the wildest areas. Often, members of this order are hired during wars for the difficult and thankless task of spying on enemy camps and the movements of opposing troops, in order to favor the war tactics that army commanders intend to put into effect.
Order of Shamans
The specialty of this order is obviously orthodox magic, the most ancient form of magic created by dragons. Shamans were the first spiritual guides of societies thanks to their deep connection with the living spirit of the universe, through which they are able to look beyond the veil of material reality. Their orthodox magic is incredibly versatile, from mind control to attack enhancement, from illusions to dead spirits communication. Shamans, in particular, entrust their lives to the teachings of a guiding spirit, an ethereal creature who guides them through the most important choices.
Most of a Shaman's spells originate from the First Plane and outer space.
Order of Witches
The specialty of this order is the keeping of ancient magical practices called Mojo. If Shamans were the first spiritual guides, Witches were the first magic users, the first wizards. In addition to being great experts in draconic knowledge and culture, Witches are spellcasters skilled in nature alteration, mind control, divination, casting curses, and dark practices. They often specialize in crafting small amulets and talismans called Mojo: a small amulet containing one or more tiny magical power, considered a "prayer in a bag", or a daily-use spell that can be carried.
Most of a Witch's spells originate from the First Plane and living beings' essence.