top of page

Mogress

The last of Yanìs big continents are the twin macro-islands of Mogress and Sephyr. If not for the Kemar Strait, a strip of sea thousands of kilometers long and just two kilometers wide at its maximum point, these vast land masses would rival other great continents in size.
Like other great continents, it ’s entirely surrounded by sea, with borders to the northeast with the Ozkeretan Ocean, to the west with the Yalathon Ocean, and to the south with the great Antarctic Ocean. Although they are not as extensive as Sarema or Varooy, and they are both located between the Equator and the Tropic of Huntress, they boast a multitude of different and diverse natural environments.
The continent hosts a wide variety of climates, including the hot and humid climate of the Morkearasa rainforest, the dry and mild climate of Tabalai island, the arid climate of the tropical savannah on Okondjia mountain range, and the monsoonal climate of the Varminerkat great drainage basin.

Mogress

Korzatcal

Cawat_El-Aran.jpg

The macro-island of Sephyr, also known as the Eerie Lands of Fire, is dominated by a powerful and seemingly timeless dynasty that controls three different races of Anthro reptiles: Monitors, Iguanas, and Tortoises. Although the empire is at the height of Monitor people, it is not actually ruled by them. The Korzatcal kingdom is led by a lineage of Wyverns who effectively act as rulers, entrusting command to Monitor people (or, more rarely, to the other two races) when they must retreat for their half -century hibernation. However, Sephyr is a very harsh region to live in, with a climate known as cerrado (a tropical savannah with a warm, semi-humid, and seasonal climate, dry winters, and large spontaneous fires in the summer) and dotted with many volcanoes, erosions, and lava soils.

ANTHRO RACES
Iguanas - Monitors - Tortoises

Labax

Cawat_El-Aran.jpg

The Labax Kingdom, also known as the Great Hissing Empire, is essentially a theocracy founded on the worship of Thialon, and to a lesser extent, its divine allies Madra and Kudan. The kingdom is mainly led by the Anaconda people and their allies/mercenaries, the Piranha people. With the exception of the resilient and combative Llama people, who will be conquered and annexed about a century after the end of the Tale, the other two peoples in the region, Salamanders and Bats, were not conquered through bloody battles. Although Anaconda people expansion wars did not spare innocent lives, the huge difference in stature between the peoples easily facilitated their expansion.

ANTHRO RACES
Anacondas - Bats - Llamas - Piranhas - Salamanders

Tabalai

Cawat_El-Aran.jpg

Tabalai, the small and flourishing island in the far south of Mogress, is not only called the Island of Dreams for its welcoming environment, which is mild and dry in the interior and mitigated by the Antarctic circle ocean currents, but also, and above all, for its extremely open and innovative culture. The two peoples that inhabit it, Seals and Hummingbirds, have always peacefully coexisted and both have based their cultures on social and scientific evolution. Here, any dream can be realized, as long as it benefits everyone, through empirical study of nature and practical application of the greatest scientific discoveries.

ANTHRO RACES
Hummingbirds - Seals

Waxari

Cawat_El-Aran.jpg

The vast southern territory of the Mogress macro-island is occupied by what many refer to as Xenathras' kingdom. The Waxari government is federal-democratic and is known as the Sideral Republic for obvious reasons. This is due to the strong dominance of the Cilldyn's cult, which is particularly addressed as the deity of stars and was brought into vogue by one of the most unexpectedly intelligent peoples on the planet: the Sloths. Their constant discoveries in the fields of astronomy, aerodynamics, and nautical science are nothing short of astounding and unparalleled.

ANTHRO RACES
Anteaters - Armadillos - Sloths

Cawat_El-Aran.jpg

Cawat_El-Aran.jpg

Cawat_El-Aran.jpg

Cawat_El-Aran.jpg

bottom of page