SIAE Registration Protocol N° 2023/00696
Varooy
The continent of Varooy, together with Sarema, is the largest in the world. It is entirely surrounded by water, with the Arctic Sea to the north, the Grabas Sea and Soclima Sea to the east, the Ozkeretan Ocean to the south, and the northern part of the Yalathon Ocean to the west.
Due to its vast expanse, the continent boasts a diverse range of climates and environmental systems. The northern and northwestern regions, in particular, are subject to cold air from the Arctic, resulting in cold winters and heavy rainfall. However, the eastern areas tend towards a more temperate continental climate. The central-southern region, just before the Tropic of Blossom, has a mountainous climate, with more humidity on the east side where humid grasslands extend, and stronger winds on the west side towards the great prairies.
The extensive inland plains are often arid, with some regions experiencing very high temperatures in the summer. The climate along the west coast is mild and rainy in the north, but becomes warmer as you travel south, eventually reaching a desert and semidesert climate, characterized by steppes and pampas, once you pass the Tropic of Blossom.

Askanar

The Askanar region, located in the northernmost part of the Varooy continent, is one of the wildest and most inaccessible regions. About a century after the end of the Tale, the Wolves' king unified Askanar under his rule, taking advantage of his race's greater brute strength and warlike attitude to subdue neighboring races. Despite the long period of constant wars, which led to famine for all races, after unification under the Reign of the Moons, the four races discovered they had more in common than expected. Consequently, within less than twenty years, Askanar became a global power in all aspects.
ANTHRO RACES
Badgers - Foxes - Skunks - Wolves
Dav Al Munar

Dav Al Munar is one of the most inhospitable and barren lands on the planet. Despite the fact that its average temperatures do not reach the same peaks as those in Sarema or nearby Olohane, the area is still considered a desert due to its poor fertility. Most of the stony and clayey soil covering the region lacks the necessary nutrients for the area to flourish, even where the few streams flow. The Rats are the only people living in this arid wasteland, and the only ones able to survive there. This has not only led to the famous Rats War during the Tale but has also made it easy for them to accept the surrender conditions imposed at the end of the war. After such war, Dav Al Munar will become known as the "Jail Desert", and since will be required to them to stop using any form of magic or magical objects, over the centuries, this led to the development of more mechanical technologies.
ANTHRO RACES
Rats
Ersynia

Viewed from the outside, the Ersynia region may appear to be dominated by some sort of popular anarchy, but this is not entirely accurate. Although the cities are united under the same flag and subject to the rule of the Deers' Druid-King, each one is managed independently. The regents of each race are under the authority of the Druid-King and must work with him to maintain cohesion and coherence within the territory. However, the Druid-King does not directly administer the four races. By the time of the Tale, the kingdom of Ersynia is already fully formed and unified. The Raccoons were the last of the four races to be annexed to the kingdom, about 5 years before the events of the Tale.
ANTHRO RACES
Beavers - Deers - Pikes - Raccoons
Gaburath

The mysterious volcanic island of Gaburath is referred to as "the dark reign" for two main reasons. The first reason is due to its volcanic nature, which gives rise to a fertile soil that is often very dark or black, and a sky that is frequently covered by blankets of dark clouds. The second reason is the deep connection that its people have with Lohudonist practices, which involves a severe rejection of Deities and a daily reliance on the darkest orthodox magic. Although both orthodox and traditional magic are practiced on Gaburath, many of the ancient and more morally dubious magical practices are a daily occurrence among the Toad people.
ANTHRO RACES
Toads
Im'Faal & Anonca

The territory of Im'faal and Anonca is not a proper kingdom, but rather a confederation of two societies, based on a commercial and military treaty. Both societies developed rapidly, thanks to maritime trade, first within their own territories and then with the rest of the planet, until they became two wealthy and powerful commercial empires. Naturally, competition was not lacking, and it was often ruthless and bloody. In fact, during a heated war against Yalathon's pirates that lasted over a decade, the two peoples entered into a confederation agreement, sharing commercial, military, and political resources. This agreement lasted for some centuries to come.
ANTHRO RACES
Catfishes - Otters
Isilka

Isilka's territory comprises a vast expanse of prairies that are dominated by physically strong races - the Oxen and the Horses - and have a minor presence of the small Moles. The internal politics of this region are characterized by a form of anarchy, wherein each tribe manages itself independently of the others. Occasional gatherings of tribal leaders are held, but they are rare. In many respects, this region can be considered a wilderness, dominated by savage peoples who employ force to maintain their hold on the land. As a result, many neighboring races are dissatisfied, as they are prevented from exploiting the tremendous potential of the territory.
ANTHRO RACES
Horses - Moles - Oxen
Malkut

Malkut's territory is perhaps one of the oldest, most stable, and genuine examples of peaceful coexistence between different races. The three peoples inhabiting it have always ruled together, either due to a common carnivorous diet, because they were the only ones who openly sided with Zundoey during his ousting due to Ayrus, or because of the difficulties inherent in the Olohane semi-arid warm-steppes. Regardless of the reason, they have always considered themselves as one people in a shared land. Each tribe is led by an elder chief, and each race is represented by a council of elders, consisting of each tribe's elder chiefs and led by a council leader. Periodically, all council leaders meet to unanimously decide how to manage the whole territory. While Malkut may not be considered a kingdom in the strict sense, for all intents and purposes, it can be said to be one.
ANTHRO RACES
Owls - Rattlesnakes - Vultures
Nava

The prosperous Nava kingdom is a recent or rather, a future formation, as it will only be established towards the end of the Tale. It will receive the informal title of "Western Border" for a good reason: due to its commitment to maintaining a vigilant guard over Dav-Al-Munar. After the Rats War ends and the Rats' kingdom confinement, a coalition of the three Nava races will decide to unify under a single government.
The initial agreement will only involve Lynxes and Squirrels, but in a very short time, Woodpeckers, who had not taken part in the Rats War, will join their neighbors.
ANTHRO RACES
Lynxes - Squirrels - Woodpeckers